D.9. Key Learning Outcomes

1. Contributing to the theories and praxis in the field of CEIT (Computer Education and Instructional Technology) by utilizing scientific and higher order thinking skills

2. To make scientific researches in order to contribute to the literature and practice in the field of CEIT.

3. Developing data collection tools for CEIT and using them to access and evaluate data.

4. Developing and conducting collaborative national or international projects for solving social or field-specific problems

5. Conducting research on designing, developing and diffusion e-learning environments based on learning-teaching theories

6. Developing, implementing, diffusion and evaluating instructional designs for the needs of organizations in online or blended learning environments

7. Conduct face-to-face/online/mixed interdisciplinary studies based on field-specific theory or practice.

8. Planning, conducting and evaluating research based on Turkey's ICT vision, strategic goals and action plans

9. Developing theory/model based on social/psychological/educational/cognitive variables related to the effects of technology on human life

10. To follow and utilize current research methods in scientific research

11. Basing professional ethics on all work

12. Designing and developing research/applications related to social media and gaming and evaluating their impact