Computer Animation And Game Technologies
Matrix of learning outcomes versus NQF-HETR
National Qualification Framework for Higher Education in Turkey | Program Outcomes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||
1 - KNOWLEDGE (THEORETICAL, FACTUAL) MSL | KNOWLEDGE 1 | X | X | X | X | X | X | X | ||||||
KNOWLEDGE 2 | X | X | X | X | X | X | X | X | ||||||
2- ABILITIES (COGNITIVE, PRACTICAL) MSL | ABILITIES1 | X | X | X | X | X | X | X | X | X | X | |||
ABILITIES2 | X | X | X | X | X | X | X | X | X | |||||
ABILITIES3 | X | X | X | X | X | X | ||||||||
ABILITIES4 | X | X | X | X | X | |||||||||
3 - COMPETENCE (ABILITY TO INDEPENDENCE WORK AND TAKING RESPONSIBILITY) MSL | COMPETENCE 1 | X | X | X | ||||||||||
4 - COMPETENCE (LEARNING) MSL | COMPETENCE 1 | X | X | |||||||||||
COMPETENCE 2 | X | X | X | |||||||||||
5 - COMPETENCE (COMMUNICATION AND SOCIAL) MSL | COMPETENCE 1 | X | ||||||||||||
COMPETENCE 2 | ||||||||||||||
COMPETENCE 3 | X | X | X | X | ||||||||||
6 - COMPETENCE (SPECIAL TO FIELD) MSL | COMPETENCE 1 | X | X |