BSP607 - MULTIMEDIA DESIGN and IMPLEMENTATION IN PHYSICAL EDUCATION and SPORT

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
MULTIMEDIA DESIGN and IMPLEMENTATION IN PHYSICAL EDUCATION and SPORT BSP607 Any Semester/Year 3 0 3 8
PrequisitesNone
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Case Study
Other: Lectures, literature discussion, seminar, case study  
Instructor (s)Doç. Dr. YeÅŸim Bulca 
Course objectiveThe aim of this course is to focus on the theoretical foundations of multimedia applications, the relationship between multimedia and learning theories and the evaluation of common formats in multimedia applications developed for teaching purposes. 
Learning outcomes
  1. Student will be able to learn; 1 Explains the general characteristics of multimedia
  2. 2 Explains the design of multimedia learning processes
  3. 3 Analyze the formation of learning in multimedia according to the conceptual and theoretical framework.
  4. 4 Evaluate the suitability of designing learning environments as multimedia.
Course ContentThis course;
1. Basic concepts about multimedia
2. Multimedia learning theories
3. Multimedia effects on learning Stages of the multimedia learning process
4. Design of multimedia learning processes
5. Multimedia design principles
6. Analysis of learning environments designed with multimedia
7. Evaluation of multimedia learning environments
8. Research on multimedia learning project work 
References1.Mayer, RE. (Ed.). (2005). The Cambridge Handbook Of Multimedia Learning. UK: Cambridge University Press.
2.Clark, RC., & Mayer, R. E. (2016). E-Learning And The Science Of Instruction: Proven Guidelines for Consumers and Designers Of Multimedia Learning. Handbook Of Research on Learning and Instruction. (Eds. John Wiley & Sons. Mayer, R. E., & Alexander, PA). USA: Taylor & Francis. USA.
3.Vaughan, T., (2011). Multimedia: Making It Work. New York: McGraw&Hill.
4. Patrick M.Jenlink (2019). Multimedia learning Theory Rowman & Littlefield UK
5.Micheal Noetel vd. (2022).Multimedia design for learning:An overview of reviews meta analysis https://doi.org/10.3102/00346543211052329 

Course outline weekly

WeeksTopics
Week 1Basic concepts about multimedia
Week 2Basic concepts about multimedia
Week 3Multimedia learning theories
Week 4Multimedia effects on learning Stages of the multimedia learning process
Week 5Design of multimedia learning processes
Week 6Design of multimedia learning processes
Week 7Multimedia design principles
Week 8Multimedia design principles
Week 9Analysis of learning environments designed with multimedia
Week 10Defining evaluation criteria for multimedia learning environments
Week 11Evaluation of multimedia learning environments
Week 12Analysis of researches about multimedia learning
Week 13Analysis of researches about multimedia learning
Week 14Analysis of researches about multimedia learning - Presentation
Week 15Preparation for final exam
Week 16Final exam

Assesment methods

Course activitiesNumberPercentage
Attendance
Laboratory
Application
Field activities
Specific practical training
Assignments
Presentation
Project
Seminar
Midterms
Final exam
Total
Percentage of semester activities contributing grade succes
Percentage of final exam contributing grade succes
Total

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 0
Laboratory 0
Application0
Specific practical training0
Field activities0
Study Hours Out of Class (Preliminary work, reinforcement, ect)0
Presentation / Seminar Preparation0
Project0
Homework assignment0
Midterms (Study duration)0
Final Exam (Study duration) 0
Total Workload000

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. 1. Based on undergraduate level competencies, has an up to date and contemporary knowledge to develop and deepen the ability and skills as an expert and specialist in physical education and sport.    X
2. 2. Has the required technological knowledge in physical education and sport. X   
3. 3. Has the knowledge in research methodology in physical education and sport.  X  
4. 4. Has the competency to apply the theoretical and practical information gained as an expert in physical education and sport sciences.   X 
5. 5. Has the competency to unite the incoming information from other fields and disciplines in order to reach for a new ways of analysis, synthesis, and solutions by employing different research methods in physical education and sport sciences.   X 
6. 6. Has the competency to plan and apply scientific research, and put the assimilated information in to a report in physical education and sport sciences.  X  
7. 7. Beden eÄŸitimi ve spor alanındaki teknolojik araç ve gereçleri kullanarak problemleri çözer. X   
8. 8. Develops national/international strategy, politics, and application plans, and examines and evaluates the quality processes related to the field of physical education and sport.X    
9. 9. Has the competency to conduct work independently and/or in a working team in physical education and sport sciences.   X 
10. 10. Has the competency to publish a scientific article in a national journal or present a scientific paper in a scientific meeting.   X 
11. 11. Adopts life long learning principles and has the ability to analyze and evaluate critically the information available in the field of physical education and sport sciences.    X
12. 12. Has the competency to read and anlyze a scientific article in physical education and sport sciences, and to carry out and conduct evidenced based research in the concerned proffesional field.    X
13. 13. Has the competency to critically analyze, develop, and evaluate the norms and values related to the working social environment professionally.   X 
14. 14. Bir yabancı dili en az Avrupa dili portföyü B2 genel düzeyde kullanarak sözlü ve yazılı iletiÅŸim kurar. X   
15. 15. Has the competency to assimilate, collect, record, evaluate, discuss, and announce the variables and data in physical education and sport sciences, and in the process follows the related social, scientific, and ethical sets and values accordingly.  X  

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest