BCO653 - GAME ARCHITECTURE

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
GAME ARCHITECTURE BCO653 Any Semester/Year 3 0 3 6
Prequisites-
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Drill and Practice
 
Instructor (s)Asst. Prof . Dr. Burkay Genç 
Course objectiveThis course aims at preparing the students f or the game development industry by teaching the standard procedures of creating a game architecture. 
Learning outcomes
  1. At the end of this course a student,
  2. is able to outline the main steps of creating a game's architecture
  3. is able to schedule the inherent processes of game creation
  4. is capable of choosing the most suitable technology to use in a specific game
  5. is able to discuss the future of game technologies
Course ContentHistory of Development Methods, Game Idea and Initial Design, Game Development
Technologies, Code Reusability, Prototyping, Development Processes, Pre-release,
Post-release, Future of Game Development
 
ReferencesGame Architecture and Design, Andrew Rollings, Dave Morris. New Riders Publishing, 2003. ISBN: 978-0735713635 

Course outline weekly

WeeksTopics
Week 1Introduction
Week 2Current Development Methods
Week 3Initial Design
Week 4Use of Technology
Week 5Code Reusability
Week 6Initial Architecture Design
Week 7A Case Study
Week 8Mid-term Exam
Week 9Code Quality and Priorities
Week 10Seven Golden Gambits
Week 11Pre-Release
Week 12Post-Release
Week 13Future of Game Development
Week 14Student Presentations
Week 15Student Presentations
Week 16Final Exam

Assesment methods

Course activitiesNumberPercentage
Attendance00
Laboratory00
Application00
Field activities00
Specific practical training220
Assignments130
Presentation00
Project00
Seminar00
Midterms120
Final exam130
Total100
Percentage of semester activities contributing grade succes070
Percentage of final exam contributing grade succes030
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14342
Presentation / Seminar Preparation12020
Project000
Homework assignment2816
Midterms (Study duration)11515
Final Exam (Study duration) 11515
Total Workload3364150

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies. X   
2. Understands the interdisciplinary interactions associated with the field.X    
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies.X    
4. Students can effectively establish connections with a specific user base X   
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. X   
6. Students have the ability to effectively participate in a team created to achieve a common goal.    X
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.    X
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions.  X  
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline. X   
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline. X   

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest