BCO652 - GAME PROTOTYPING

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
GAME PROTOTYPING BCO652 Any Semester/Year 3 0 3 6
Prequisites-
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Drill and Practice
 
Instructor (s)Asst. Prof . Dr. Burkay Genç 
Course objectiveThis course prepares the students f or prototyping a game before its production process starts by discussing techniques of game prototyping that are frequently used in the industry. 
Learning outcomes
  1. At the end of this course a student, ?
  2. is able to choose the most suitable game prototyping technique f or a game idea
  3. is able to prototype a game idea ?
  4. is able to use modern prototyping tools f or games
Course ContentGame Development Process, Game Prototyping, Pen and Pencil Prototyping, Using
Spreadsheets, Processing Library, Construct 2 Tool, Other Prototyping Tools
 
ReferencesGame Architecture and Design, Andrew Rollings, Dave Morris. New Riders Publishing,2003. ISBN: 978-0735713635.
Construct 2 Tutorials, https://www.scirra.com/tutorials/top
Processing 3 Tutorials, https://processing.org/tutorials/
 

Course outline weekly

WeeksTopics
Week 1Introduction
Week 2What is Prototyping? Why to Prototype?
Week 3Prototyping with Pen and Pencil
Week 4Prototyping with Pen and Pencil
Week 5Using Spreadsheets
Week 6Using Spreadsheets
Week 7Using Constructor 2
Week 8Using Constructor 2
Week 9Using Constructor 2
Week 10Using Processing 3
Week 11Using Processing 3
Week 12Using Processing 3
Week 13Other Prototyping Tools
Week 14Project Presentations
Week 15Project Presentations
Week 16Final Exam

Assesment methods

Course activitiesNumberPercentage
Attendance00
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments240
Presentation00
Project130
Seminar00
Midterms00
Final exam130
Total100
Percentage of semester activities contributing grade succes070
Percentage of final exam contributing grade succes030
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14342
Presentation / Seminar Preparation000
Project13030
Homework assignment2816
Midterms (Study duration)000
Final Exam (Study duration) 12020
Total Workload3264150

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies.   X 
2. Understands the interdisciplinary interactions associated with the field.X    
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies.X    
4. Students can effectively establish connections with a specific user base X   
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters.X    
6. Students have the ability to effectively participate in a team created to achieve a common goal.   X 
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.    X
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions.  X  
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline.  X  
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline.X    

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest