BCO661 - DIGITAL DESIGN and DIGITAL IMAGE TECHNIQUES
Course Name | Code | Semester | Theory (hours/week) |
Application (hours/week) |
Credit | ECTS |
---|---|---|---|---|---|---|
DIGITAL DESIGN and DIGITAL IMAGE TECHNIQUES | BCO661 | Any Semester/Year | 3 | 0 | 3 | 6 |
Prequisites | None | |||||
Course language | Turkish | |||||
Course type | Elective | |||||
Mode of Delivery | Face-to-Face | |||||
Learning and teaching strategies | Lecture Discussion Observation Drill and Practice | |||||
Instructor (s) | Inst. Serdar Pehlivan | |||||
Course objective | The purpose of this course, creative photography basics of formal elements of design and composition to grasp the basic principles of photographic technique and application projects provide practical gain. | |||||
Learning outcomes |
| |||||
Course Content | Digital Image, Photo Editing Tools and Principles, Image Processing, Filtre, Color and Light Editing, CGI | |||||
References | ? Photoshop Compositing Secrets: Unlocking the Key to Perfect Selections and Amazing Photoshop Effects for Totally Realistic Composites, Matt Kloskowsk, 2011, ISBN-10: 0321808231 Adobe Photoshop CS5 for Photographers: A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC, Martin Evening, ISBN-10: 0240522001 |
Course outline weekly
Weeks | Topics |
---|---|
Week 1 | Introduction to Digital Image |
Week 2 | Basic Photo Editing Tools and Principles |
Week 3 | Assigment 1: Retouching and Coloring on Vintage Family Albums |
Week 4 | Working on Assigment 1 |
Week 5 | RAW Image Processing |
Week 6 | Midterm exam |
Week 7 | Pattern and Texture at Photography: Imaginative Portrait Photography |
Week 8 | Mask and Layer |
Week 9 | Composite Image: Photomontage works |
Week 10 | Filtre, Color and Light Editing |
Week 11 | Midterm exam |
Week 12 | Composition at Digital Photography |
Week 13 | Computer Generated Imaging (CGI) |
Week 14 | Computer Generated Imaging (CGI): Merging Three-dimensional image with the |
Week 15 | |
Week 16 | Final exam |
Assesment methods
Course activities | Number | Percentage |
---|---|---|
Attendance | 0 | 5 |
Laboratory | 0 | 0 |
Application | 0 | 0 |
Field activities | 0 | 0 |
Specific practical training | 0 | 0 |
Assignments | 3 | 25 |
Presentation | 1 | 10 |
Project | 0 | 0 |
Seminar | 0 | 0 |
Midterms | 2 | 30 |
Final exam | 1 | 30 |
Total | 100 | |
Percentage of semester activities contributing grade succes | 0 | 70 |
Percentage of final exam contributing grade succes | 0 | 30 |
Total | 100 |
WORKLOAD AND ECTS CALCULATION
Activities | Number | Duration (hour) | Total Work Load |
---|---|---|---|
Course Duration (x14) | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Specific practical training | 0 | 0 | 0 |
Field activities | 0 | 0 | 0 |
Study Hours Out of Class (Preliminary work, reinforcement, ect) | 14 | 2 | 28 |
Presentation / Seminar Preparation | 1 | 10 | 10 |
Project | 3 | 10 | 30 |
Homework assignment | 0 | 0 | 0 |
Midterms (Study duration) | 2 | 15 | 30 |
Final Exam (Study duration) | 1 | 20 | 20 |
Total Workload | 35 | 60 | 160 |
Matrix Of The Course Learning Outcomes Versus Program Outcomes
D.9. Key Learning Outcomes | Contrubition level* | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies. | X | ||||
2. Understands the interdisciplinary interactions associated with the field. | X | ||||
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies. | X | ||||
4. Students can effectively establish connections with a specific user base | X | ||||
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. | X | ||||
6. Students have the ability to effectively participate in a team created to achieve a common goal. | X | ||||
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements. | X | ||||
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions. | X | ||||
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline. | X | ||||
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest