BCO661 - DIGITAL DESIGN and DIGITAL IMAGE TECHNIQUES

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
DIGITAL DESIGN and DIGITAL IMAGE TECHNIQUES BCO661 Any Semester/Year 3 0 3 6
PrequisitesNone
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Observation
Drill and Practice
 
Instructor (s)Inst. Serdar Pehlivan 
Course objectiveThe purpose of this course, creative photography basics of formal elements of design and composition to grasp the basic principles of photographic technique and application projects provide practical gain. 
Learning outcomes
  1. At the end of this course a student,
  2. ?explane color consistency of color management and monitor calibration. ? learn high-quality image to get the raw (RAW) image processing.
  3. ? edit the image in the digital environment, modify, and re-combined image is acquired. ? use multiple layers in an image, depending on the needs and able to get a photo of one of these layers.
  4. ? use of individual images can produce photographs taken. ? Artistic and creative impact of various interventions on the ability to create a digital image for the win.
  5. ? learn how to use shortcuts to processes such as grouping and integration. ? use layer effects.
  6. ? use layer effects and layer styles. ? use tools for color channels
  7. ? Work flow management skills acquire. ? learn production and design make arrangements for the special color.
  8. ? upload the image by making adjustments on the production and ready to print. ? decoupe and alpha channels from the use of the composite image. ? makes fine adjustments and retouching to final work
Course ContentDigital Image, Photo Editing Tools and Principles, Image Processing, Filtre, Color and Light Editing, CGI 
References? Photoshop Compositing Secrets: Unlocking the Key to Perfect Selections and Amazing Photoshop Effects for Totally Realistic Composites, Matt Kloskowsk, 2011, ISBN-10: 0321808231
Adobe Photoshop CS5 for Photographers: A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC, Martin Evening, ISBN-10: 0240522001
 

Course outline weekly

WeeksTopics
Week 1Introduction to Digital Image
Week 2Basic Photo Editing Tools and Principles
Week 3Assigment 1: Retouching and Coloring on Vintage Family Albums
Week 4Working on Assigment 1
Week 5RAW Image Processing
Week 6Midterm exam
Week 7Pattern and Texture at Photography: Imaginative Portrait Photography
Week 8Mask and Layer
Week 9Composite Image: Photomontage works
Week 10Filtre, Color and Light Editing
Week 11Midterm exam
Week 12Composition at Digital Photography
Week 13Computer Generated Imaging (CGI)
Week 14Computer Generated Imaging (CGI): Merging Three-dimensional image with the
Week 15
Week 16Final exam

Assesment methods

Course activitiesNumberPercentage
Attendance05
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments325
Presentation110
Project00
Seminar00
Midterms230
Final exam130
Total100
Percentage of semester activities contributing grade succes070
Percentage of final exam contributing grade succes030
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14228
Presentation / Seminar Preparation11010
Project31030
Homework assignment000
Midterms (Study duration)21530
Final Exam (Study duration) 12020
Total Workload3560160

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies.  X  
2. Understands the interdisciplinary interactions associated with the field.  X  
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies. X   
4. Students can effectively establish connections with a specific user base X   
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. X   
6. Students have the ability to effectively participate in a team created to achieve a common goal.  X  
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.   X 
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions.  X  
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline. X   
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline.    X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest