BCO647 - GAME DEVELOPMENT USING UNITY 3D

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
GAME DEVELOPMENT USING UNITY 3D BCO647 Any Semester/Year 3 0 3 6
PrequisitesComputer Game Design, Applied Computer Animation I and II
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Observation
Drill and Practice
Project Design/Management
 
Instructor (s)Instructors from Computer Science Department 
Course objectiveThe purpose of the course is to introduce students the Unity 3D workspace and typical project workflow. In this course students will also learn how to create the necessary skills and optimize art for game environments. 
Learning outcomes
  1. At the end of this course a student,
  2. ? understand what is game development.
  3. ? use Unity3D workspace and typical project flow.
  4. ? understand the Unity3D concepts.
  5. ? create basic environment using Unity3D.
  6. ? use components on Unity3D game objects.
  7. ? use Unity3D game engine as a tool in creating the game
Course ContentLearn how to create environments & player characters, script interactions, use Prefabs, develop user interfaces, instantiation, rigid bodies, physics, particles systems, game builds and distribution. Exporting 3D models from Autodesk Maya into Unity. 
References? Unity 3D Game Development by Example; Ryan Henson Creighton; Packt Pub. , 2010, ISBN 978-1-849690-54-6
? Unity Game Development Essentials; Will Goldstone; Packt Pub., 2009, ISBN 978-1-847198-18-1
 

Course outline weekly

WeeksTopics
Week 1Unity 3D workspace, Basic Level/Environment, Creating a Unity Project
Week 2Using Terrain Editor,
Week 3Scripting for Unity 3D
Week 4Player Characters
Week 5Interactions: Ray casting, Colliders, Collision Detection
Week 6Prefabs, Collection and HUD Feedback
Week 7Project Meeting
Week 8Instantiation, Rigid Bodies
Week 9Particle Systems
Week 10Exporting a model from Maya into Unity
Week 11Getting Animated Characters to Unity, Animating in Unity
Week 12Menu Design
Week 13Finishing
Week 14Building and Sharing
Week 15
Week 16Final Exam

Assesment methods

Course activitiesNumberPercentage
Attendance1410
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments330
Presentation00
Project120
Seminar00
Midterms00
Final exam140
Total100
Percentage of semester activities contributing grade succes060
Percentage of final exam contributing grade succes040
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14456
Presentation / Seminar Preparation122
Project12020
Homework assignment3515
Midterms (Study duration)000
Final Exam (Study duration) 11515
Total Workload3449150

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies.   X 
2. Understands the interdisciplinary interactions associated with the field.  X  
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies.  X  
4. Students can effectively establish connections with a specific user base  X  
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. X   
6. Students have the ability to effectively participate in a team created to achieve a common goal.  X  
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.   X 
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions.   X 
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline.   X 
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline. X   

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest