BCO641 - VISUAL EFFECTS

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
VISUAL EFFECTS BCO641 Any Semester/Year 3 0 3 6
PrequisitesApply Computer Animation I and II, Script Languages for Animation
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Discussion
Observation
Demonstration
Drill and Practice
 
Instructor (s) 
Course objectiveThe objectives of this course is to give students a clear understanding of how to combine scientific, logical thinking and observational skills to create effective simulation and effects solutions. During this course students learn the dynamic tools of Autodesk Maya in laboratory environment. 
Learning outcomes
  1. At the end of this course a student,
  2. ? design visual effect shots.
  3. ? create visual effect shots.
  4. ? give practical effects solutions to real problems.
  5. ? use Maya `s dynamics tools to simulate nature
Course ContentTexture effects; Particle Effects; Rigging for effects; Blend Shapes; Paint effects; Soft bady springs; Rigid body effects; Hair effects; Fur effects 
References? Maya Visual Effects; Eric Keller; Wiley Pub. 2007, ISBN: 978-0-470-11133-8,
? Maya Studio Projects: Dynamic; Todd Palamar; Wiley Pub. 2010, ISBN: 978-0-470-48776-1
 

Course outline weekly

WeeksTopics
Week 1Some shaders to produce texture effects
Week 2Particle collisions, rendering to produce particle effects
Week 3Vibrating rig, IK
Week 4Blend shapes, lattices
Week 5Paint effects and toon lines
Week 6Paint effect strokes
Week 7Soft body springs and geometry, particles
Week 8Midterm exam
Week 9Rigid body and soft body combinations, animated fissures
Week 10Maya hair
Week 11Maya fur
Week 12Some applications
Week 13Some applications
Week 14Some applications
Week 15
Week 16Final Exam

Assesment methods

Course activitiesNumberPercentage
Attendance05
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments230
Presentation210
Project00
Seminar00
Midterms125
Final exam130
Total100
Percentage of semester activities contributing grade succes070
Percentage of final exam contributing grade succes030
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14342
Presentation / Seminar Preparation2510
Project11010
Homework assignment21020
Midterms (Study duration)11010
Final Exam (Study duration) 11616
Total Workload3557150

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies.   X 
2. Understands the interdisciplinary interactions associated with the field.   X 
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies.  X  
4. Students can effectively establish connections with a specific user base  X  
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. X   
6. Students have the ability to effectively participate in a team created to achieve a common goal.   X 
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.   X 
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions.   X 
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline.   X 
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline. X   

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest