BCO641 - VISUAL EFFECTS
Course Name | Code | Semester | Theory (hours/week) |
Application (hours/week) |
Credit | ECTS |
---|---|---|---|---|---|---|
VISUAL EFFECTS | BCO641 | Any Semester/Year | 3 | 0 | 3 | 6 |
Prequisites | Apply Computer Animation I and II, Script Languages for Animation | |||||
Course language | Turkish | |||||
Course type | Elective | |||||
Mode of Delivery | Face-to-Face | |||||
Learning and teaching strategies | Lecture Discussion Observation Demonstration Drill and Practice | |||||
Instructor (s) | ||||||
Course objective | The objectives of this course is to give students a clear understanding of how to combine scientific, logical thinking and observational skills to create effective simulation and effects solutions. During this course students learn the dynamic tools of Autodesk Maya in laboratory environment. | |||||
Learning outcomes |
| |||||
Course Content | Texture effects; Particle Effects; Rigging for effects; Blend Shapes; Paint effects; Soft bady springs; Rigid body effects; Hair effects; Fur effects | |||||
References | ? Maya Visual Effects; Eric Keller; Wiley Pub. 2007, ISBN: 978-0-470-11133-8, ? Maya Studio Projects: Dynamic; Todd Palamar; Wiley Pub. 2010, ISBN: 978-0-470-48776-1 |
Course outline weekly
Weeks | Topics |
---|---|
Week 1 | Some shaders to produce texture effects |
Week 2 | Particle collisions, rendering to produce particle effects |
Week 3 | Vibrating rig, IK |
Week 4 | Blend shapes, lattices |
Week 5 | Paint effects and toon lines |
Week 6 | Paint effect strokes |
Week 7 | Soft body springs and geometry, particles |
Week 8 | Midterm exam |
Week 9 | Rigid body and soft body combinations, animated fissures |
Week 10 | Maya hair |
Week 11 | Maya fur |
Week 12 | Some applications |
Week 13 | Some applications |
Week 14 | Some applications |
Week 15 | |
Week 16 | Final Exam |
Assesment methods
Course activities | Number | Percentage |
---|---|---|
Attendance | 0 | 5 |
Laboratory | 0 | 0 |
Application | 0 | 0 |
Field activities | 0 | 0 |
Specific practical training | 0 | 0 |
Assignments | 2 | 30 |
Presentation | 2 | 10 |
Project | 0 | 0 |
Seminar | 0 | 0 |
Midterms | 1 | 25 |
Final exam | 1 | 30 |
Total | 100 | |
Percentage of semester activities contributing grade succes | 0 | 70 |
Percentage of final exam contributing grade succes | 0 | 30 |
Total | 100 |
WORKLOAD AND ECTS CALCULATION
Activities | Number | Duration (hour) | Total Work Load |
---|---|---|---|
Course Duration (x14) | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Specific practical training | 0 | 0 | 0 |
Field activities | 0 | 0 | 0 |
Study Hours Out of Class (Preliminary work, reinforcement, ect) | 14 | 3 | 42 |
Presentation / Seminar Preparation | 2 | 5 | 10 |
Project | 1 | 10 | 10 |
Homework assignment | 2 | 10 | 20 |
Midterms (Study duration) | 1 | 10 | 10 |
Final Exam (Study duration) | 1 | 16 | 16 |
Total Workload | 35 | 57 | 150 |
Matrix Of The Course Learning Outcomes Versus Program Outcomes
D.9. Key Learning Outcomes | Contrubition level* | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies. | X | ||||
2. Understands the interdisciplinary interactions associated with the field. | X | ||||
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies. | X | ||||
4. Students can effectively establish connections with a specific user base | X | ||||
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters. | X | ||||
6. Students have the ability to effectively participate in a team created to achieve a common goal. | X | ||||
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements. | X | ||||
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions. | X | ||||
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline. | X | ||||
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest