BCO627 - INTRODUCTION TO SOUND DESIGN

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
INTRODUCTION TO SOUND DESIGN BCO627 Any Semester/Year 3 0 3 6
PrequisitesNone
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Drill and Practice
 
Instructor (s)Dr. Mehmet Can Özer 
Course objectiveStudents being able to use sound recording technologies, apply the knowledge into sound design and production. 
Learning outcomes
  1. They have knowledge about sound recording technologies.
  2. They manage to use microphone, sound card and sound design tools such as effects.
  3. They can be able to realize their own productions.
  4. They acquire awareness about the music productions.
Course ContentCables, sound card, computer and midi control devices. Mixing techniques. Recording sessions, preparation and listening. Digital audio workstations. Sound effects and its usage. Equalizing and mastering. 
References? Childs, G.W., (2006), Creating Music and Sound for Games; Course Technology PTR ISBN-10: 1598633015
? Vines, R. D., (2008) Composing Digital Music for Dummies; Wiley Pub. ISBN: 978-0-470-17095-3
? Marks, A. (2001) The Complete Guide to Game Audio; CMP Books, ISBN: 1-57820-083-0
 

Course outline weekly

WeeksTopics
Week 1General info
Week 2Introductory sound physics.
Week 3Meeting with the studio tools
Week 4Microphone types and their usage
Week 5Mixing techniques
Week 6Recording devices and their usage
Week 7Recording devices and their usage
Week 8Peripheral recording devices and their techniques
Week 9Peripheral recording devices and their techniques
Week 10Midterm
Week 11Studio effects and its usage
Week 12Studio effects and its usage
Week 13Equalization and mixing
Week 14Mastering
Week 15
Week 16Final

Assesment methods

Course activitiesNumberPercentage
Attendance15
Laboratory00
Application210
Field activities00
Specific practical training00
Assignments210
Presentation115
Project00
Seminar00
Midterms110
Final exam150
Total100
Percentage of semester activities contributing grade succes050
Percentage of final exam contributing grade succes050
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14342
Presentation / Seminar Preparation155
Project11515
Homework assignment21224
Midterms (Study duration)177
Final Exam (Study duration) 11515
Total Workload3460150

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Students can utilize current techniques, skills, and tools necessary for computer animation and game technologies.  X  
2. Understands the interdisciplinary interactions associated with the field.   X 
3. Students can analyze the local or global impact of individuals, organizations, and communities on computer animation and game technologies.X    
4. Students can effectively establish connections with a specific user base X   
5. Students possess understanding and responsibility in professional, ethical, legal, security, and social matters.  X  
6. Students have the ability to effectively participate in a team created to achieve a common goal. X   
7. Students have the ability to use, acquire, and develop certain software tools, processes, components, or systems according to specified requirements.  X  
8. Students analyze and define a problem within their field and identify appropriate solution processes required for suitable solutions. X   
9. Students have the ability to apply the computer and mathematical knowledge required by the discipline.X    
10. Students have the ability to apply artistic culture and aesthetic subjects related to their discipline.   X 

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest