BBS656 - OBJECT-ORIENTED SOFTWARE DEVELOPMENT

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
OBJECT-ORIENTED SOFTWARE DEVELOPMENT BBS656 Any Semester/Year 3 0 3 6
Prequisites-
Course languageTurkish
Course typeMust 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
 
Instructor (s)Staff of Computer Engineering Dept.  
Course objectiveTo teach the fundamentals of object oriented software  
Learning outcomes
  1. The ability of appliying principles of OOP
Course ContentDesign patterns in OOP. Benefits, focuses, principles of design patterns; pattern classification, anti-pattern approach, architectural patterns, case studies 
ReferencesLarman C., Applying UML and Patterns, Prentice Hall, 2005.  

Course outline weekly

WeeksTopics
Week 1Basic concepts of OOP
Week 2Basic concepts of OOP
Week 3Encapsulation
Week 4Encapsulation
Week 5Cases studies
Week 6Midterm exam
Week 7Separation of object responsibilities
Week 8Separation of object responsibilities
Week 9Cases studies
Week 10Creational classes and patterns
Week 11Midterm exam
Week 12Object families
Week 13Composite objects
Week 14Customizable objects
Week 15Review
Week 16Final exam

Assesment methods

Course activitiesNumberPercentage
Attendance00
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments00
Presentation00
Project00
Seminar00
Midterms250
Final exam150
Total100
Percentage of semester activities contributing grade succes050
Percentage of final exam contributing grade succes050
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14228
Presentation / Seminar Preparation000
Project000
Homework assignment2510
Midterms (Study duration)23060
Final Exam (Study duration) 14040
Total Workload3380180

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Has comprehensive knowledge in fundamental areas of software engineering. X   
2. Has knowledge in the area of software requirements understanding process planning, output specification, resource planning, risk management and quality planning.X    
3. Understands the interplay between theory and practice and the essential links between them.  X  
4. Defines real life problems by identifying functional and non-functional requirements a software has to satisfy.  X  
5. Overcomes technical or scientific software engineering problems on their own and is in a position to propose the most suitable solution; has good communication skills to explain the completeness of their solution and clearly state the assumptions that were made.    X
6. Completes a project on a larger scale than an ordinary course project in order to acquire the skills necessary to work efficiently in a team.    X
7. Identifies, evaluates, measures and manages changes in software development by applying software engineering processes.  X  
8. Understands the social, legal, ethical and cultural issues involved in the deployment and use of software engineering and conducts all occupational pursuits in an ethical and responsible manner. X   
9. Has good command of technical terms in both Turkish and English, where they have the ability to make succinct presentations (including face-to-face, written or electronic) to a range of audiences about technical/scientific problems and their solutions.   X 
10. Identifies and conducts research by applying scientific methods in order to solve scientific problems.     X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest