BBS640 - USER INTERFACE DESIGN

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
USER INTERFACE DESIGN BBS640 Any Semester/Year 3 0 3 6
PrequisitesNone
Course languageTurkish
Course typeElective 
Mode of DeliveryFace-to-Face 
Learning and teaching strategiesLecture
Demonstration
Case Study
Project Design/Management
 
Instructor (s)Assist. Prof.Dr. Nazlı Ä°kizler CinbiÅŸ, Assist. Prof. Dr. Aykut Erdem 
Course objectiveTo provide a general knowledge and experience to the theory and practice of computer user interface design 
Learning outcomes
  1. In the end of this course, the student will
  2. - Learn the basic principles of user interface design.
  3. - Be able to design efficient user interfaces
  4. - Increase the project experience.
  5. - Learn the necessary tools for designing and implementing user interfaces.
  6. - Have knowledge on information visualization.
Course ContentUser-friendly and ergonomic user interface(UI) design, basic theory of UI, prototypping, rich internet applications, end-user programming, programming by demonstration, visual programming, hypermedia, information visualization, and collaborative software. 
ReferencesBen Shneiderman and Catherine Plaisant. Designing the User Interface: Strategies for Effective Human-Computer Interaction, Fifth Edition. Addison-Wesley, 2010 

Course outline weekly

WeeksTopics
Week 1Introduction
Week 2Background of User Interface Design
Week 3Background of User Interface Design
Week 4User-Interface Design Principles
Week 5User-Interface Design Principles
Week 6UI Implementation and Evaluation
Week 7Introduction to Javascript and HTML 5
Week 8Midterm
Week 9Command Languages and menus
Week 10Menus: Case Study
Week 11Interaction Devices
Week 12Programming by demonstration
Week 13Project presentations
Week 14Information Visualization
Week 15Preparation to final exam
Week 16Final Exam

Assesment methods

Course activitiesNumberPercentage
Attendance05
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments15
Presentation00
Project120
Seminar00
Midterms120
Final exam150
Total100
Percentage of semester activities contributing grade succes350
Percentage of final exam contributing grade succes150
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)10330
Presentation / Seminar Preparation11010
Project15050
Homework assignment11010
Midterms (Study duration)11818
Final Exam (Study duration) 12020
Total Workload29114180

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Has comprehensive knowledge in fundamental areas of software engineering.  X  
2. Has knowledge in the area of software requirements understanding process planning, output specification, resource planning, risk management and quality planning.   X 
3. Understands the interplay between theory and practice and the essential links between them.   X 
4. Defines real life problems by identifying functional and non-functional requirements a software has to satisfy.    X
5. Overcomes technical or scientific software engineering problems on their own and is in a position to propose the most suitable solution; has good communication skills to explain the completeness of their solution and clearly state the assumptions that were made.    X
6. Completes a project on a larger scale than an ordinary course project in order to acquire the skills necessary to work efficiently in a team.   X 
7. Identifies, evaluates, measures and manages changes in software development by applying software engineering processes.  X  
8. Understands the social, legal, ethical and cultural issues involved in the deployment and use of software engineering and conducts all occupational pursuits in an ethical and responsible manner.X    
9. Has good command of technical terms in both Turkish and English, where they have the ability to make succinct presentations (including face-to-face, written or electronic) to a range of audiences about technical/scientific problems and their solutions.  X  
10. Identifies and conducts research by applying scientific methods in order to solve scientific problems.    X 

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest