SIM665 - VIRTUAL and AUGMENTED REALITY APPLICATIONS

Course Name Code Semester Theory
(hours/week)
Application
(hours/week)
Credit ECTS
VIRTUAL and AUGMENTED REALITY APPLICATIONS SIM665 Any Semester/Year 3 0 3 6
PrequisitesNone
Course languageEnglish
Course typeElective 
Mode of DeliveryDistance Education 
Learning and teaching strategiesLecture
Discussion
Team/Group Work
Case Study
 
Instructor (s)Faculty member(s) of the department 
Course objectiveTo gain knowledge and skills about the use of virtual reality applications in patient education and treatment. 
Learning outcomes
  1. 1. Define the concept of virtual and augmented reality.
  2. 2. Describe the importance of virtual reality in clinical practice and education.
  3. 3. Define and compare different virtual reality applications.
  4. 4. Gain skills about virtual reality applications in different problems.
  5. 5. Investigates the value of evidence-based of virtual reality applications.
Course ContentConcept of virtual and augmented reality, virtual reality applications in different problems, advantages and disadvantages of virtual reality application. 
References1- A Gaggioli, E.A. Keshner, P.L. Weiss ve ark. Advanced Technologies in Rehabilitation: Empowering Cognitive, Physical, Social and Communicative Skills through Virtual Reality, Robots, Wearable ... Studies in Health Technology and Informatics, IOS Press, 2009.
2- David Ip, Casebook of Orthopedic Rehabilitation: Including Virtual Reality, Springer, 2007.
3- Robert Riener, Matthias Harders, Virtual Reality in Medicine, Springer; 2012. 

Course outline weekly

WeeksTopics
Week 1What is virtual and augmented reality?
Week 2Virtual and augmented reality in clinical practice
Week 3Virtual reality applications
Week 4Virtual reality applications- Case studies (virtual reality applications for musculoskeletal system injuries)
Week 5Virtual reality applications- Case studies (virtual reality applications for musculoskeletal system injuries)
Week 6Virtual reality applications- Case studies- (virtual reality applications for neurological injuries)
Week 7Midterm
Week 8Virtual reality applications- Case studies- (virtual reality applications for neurological injuries)
Week 9Virtual reality applications- Case studies- (virtual reality applications for cognitive problems)
Week 10Virtual reality applications- Case studies- (virtual reality applications for cognitive problems)
Week 11Virtual reality applications- Case studies- (virtual reality applications for pediatric patients)
Week 12Virtual reality applications- Case studies- (virtual reality applications for pediatric patients)
Week 13Virtual reality applications- Case studies- (virtual reality applications for pediatric patients)
Week 14Evidence-based virtual reality applications
Week 15Future in virtual reality rehabilitation
Week 16Final exam

Assesment methods

Course activitiesNumberPercentage
Attendance00
Laboratory00
Application00
Field activities00
Specific practical training00
Assignments00
Presentation00
Project00
Seminar00
Midterms150
Final exam150
Total100
Percentage of semester activities contributing grade succes050
Percentage of final exam contributing grade succes050
Total100

WORKLOAD AND ECTS CALCULATION

Activities Number Duration (hour) Total Work Load
Course Duration (x14) 14 3 42
Laboratory 0 0 0
Application000
Specific practical training000
Field activities000
Study Hours Out of Class (Preliminary work, reinforcement, ect)14456
Presentation / Seminar Preparation21530
Project000
Homework assignment5630
Midterms (Study duration)188
Final Exam (Study duration) 11414
Total Workload3750180

Matrix Of The Course Learning Outcomes Versus Program Outcomes

D.9. Key Learning OutcomesContrubition level*
12345
1. Define the simulation techniques used in health sciences in the context of hardware, software and education.    X
2. Conduct simulation-based educational programs in the health sciences.  X  
3. Use the simulation based testing evaluation methods.   X  
4. Use the hardware and sofware incorporating simulation applications in healthcare services.     X
5. Perform the duties and responsibilities as a expert in the field of simulation regarding professional values and ethical principles.   X  
6. Update the competencies based on lifelong learning principles for individual and professional development.   X  

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest