D.9. Key Learning Outcomes

1. Applies contemporary methods, abilities, and tools essential for computer animation and game technologies.

2. Grasps the interdisciplinary interactions inherent to the field.

3. Examines the local or global influence of individuals, organizations, and communities on computer animation and game technologies.

4. Demonstrates comprehension and accountability in matters pertaining to professionalism, ethics, legality, security, and social issues.

5. Has the ability to effectively participate in a team created to achieve a common goal.

6. Possesses the ability to effectively participate in a team created to achieve a common goal.

7. Analyzes and defines a problem within their field and identifies appropriate solution processes required for suitable solutions.

8. Demonstrates the ability to apply the computer and mathematical knowledge required by the discipline.

9. Understands and is familiar with the principles and applications of algorithms and techniques in computer graphics and computer animation.

10. Utilizes technologies that capture and manipulate design elements to achieve the final production.

11. Apply principles of biomechanics and physics to animation

12. Uses procedural or interactive mechanisms to create animations.

13. Implements appropriate AI techniques in game development.