Computer Animation And Game Technologies(Non-Thesis)
Matrix of learning outcomes versus NQF-HETR
National Qualification Framework for Higher Education in Turkey | Program Outcomes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
1 - KNOWLEDGE (THEORETICAL, FACTUAL) MSL | KNOWLEDGE 1 | X | X | X | X | X | |||||
KNOWLEDGE 2 | X | X | |||||||||
2- ABILITIES (COGNITIVE, PRACTICAL) MSL | ABILITIES1 | X | X | X | X | ||||||
ABILITIES2 | X | X | X | X | X | X | X | ||||
ABILITIES3 | X | X | X | ||||||||
ABILITIES4 | X | X | X | X | X | ||||||
3 - COMPETENCE (ABILITY TO INDEPENDENCE WORK AND TAKING RESPONSIBILITY) MSL | COMPETENCE 1 | X | X | X | |||||||
4 - COMPETENCE (LEARNING) MSL | COMPETENCE 1 | X | X | X | |||||||
COMPETENCE 2 | X | X | X | X | |||||||
5 - COMPETENCE (COMMUNICATION AND SOCIAL) MSL | COMPETENCE 1 | X | X | ||||||||
COMPETENCE 2 | |||||||||||
COMPETENCE 3 | X | X | X | ||||||||
6 - COMPETENCE (SPECIAL TO FIELD) MSL | COMPETENCE 1 | X | X |