Computer Animation And Game Technologies
Matrix of learning outcomes versus NQF-HETR

National Qualification Framework for Higher Education in Turkey Program Outcomes
1 2 3 4 5 6 7 8 9 10 11 12 13
1 - KNOWLEDGE (THEORETICAL, FACTUAL) MSL KNOWLEDGE 1 X         X X X X   X   X
KNOWLEDGE 2 X         X X X X X X   X
2- ABILITIES (COGNITIVE, PRACTICAL) MSL ABILITIES1 X   X   X X X   X X X X X
ABILITIES2 X X X     X X X     X X X
ABILITIES3 X         X X   X   X X  
ABILITIES4 X         X X     X X    
3 - COMPETENCE (ABILITY TO INDEPENDENCE WORK AND TAKING RESPONSIBILITY) MSL COMPETENCE 1   X X   X                
4 - COMPETENCE (LEARNING) MSL COMPETENCE 1   X X                    
COMPETENCE 2 X         X X            
5 - COMPETENCE (COMMUNICATION AND SOCIAL) MSL COMPETENCE 1     X                    
COMPETENCE 2                          
COMPETENCE 3 X X X X                  
6 - COMPETENCE (SPECIAL TO FIELD) MSL COMPETENCE 1     X X