Computer Animation And Game Technologies(Non-Thesis)
Matrix of learning outcomes versus NQF-HETR

National Qualification Framework for Higher Education in Turkey Program Outcomes
1 2 3 4 5 6 7 8 9 10
1 - KNOWLEDGE (THEORETICAL, FACTUAL) MSL KNOWLEDGE 1 X           X X X X
KNOWLEDGE 2             X   X  
2- ABILITIES (COGNITIVE, PRACTICAL) MSL ABILITIES1 X           X X X  
ABILITIES2 X X       X X X X X
ABILITIES3           X X X    
ABILITIES4 X           X X X X
3 - COMPETENCE (ABILITY TO INDEPENDENCE WORK AND TAKING RESPONSIBILITY) MSL COMPETENCE 1   X   X   X        
4 - COMPETENCE (LEARNING) MSL COMPETENCE 1 X X       X        
COMPETENCE 2           X X X X  
5 - COMPETENCE (COMMUNICATION AND SOCIAL) MSL COMPETENCE 1     X X            
COMPETENCE 2                    
COMPETENCE 3     X X           X
6 - COMPETENCE (SPECIAL TO FIELD) MSL COMPETENCE 1     X   X